Since 0.1.4:
	Ego's priority 2 and 3 checks moved to object_update().  Fixes 
	various problems.
	
	ignore.objs() and observe.objs() have been implemented.
	
	VO_MOTION View object flag now has an effect (Perhaps not 
	correct.)
	
	Logic setting VAR[6] to change ego direction now works. (Possibly
	not in all cases.)
	
	Logic decompiler added (Pressing Pause decompile logic of current
	room, and dumps to file.)  On SDL pressing DELETE also works, because
	some 'doze boxen ignored the PAUSE key.
	
	Some horizon handling stuff improved. (Works with SQ:TLC)
	
	Added NAGI style console on 'doze.
	
	
	
Since 0.1.3:
	Padded variable display in messages implemented : "%v|2", etc.
	May not work properly in all cases.

	Negative jump now calls update_clock(). Fixes crash in Manhunter.
	
	SDL driver now handles SDL_QUIT events.

	F11 toggles SDL driver's full screen mode.  (This may be bad code.
	SDL people, help me out.)
	
	Allegro driver keyboard buffer fixed. (Now FIFO queue, was FILO.)

	SDL driver keyboard code fixed.  Yeah!  This one had me confused.
	
	-fshort_enums removed from Makefiles.  This is what broke the keys
	on the SDL version. (because SDL is not compiled with -fshort_enums.)
	
	Multi-Slot saved games implemented!  Uses ~/.agil/<gameid> in unix,
	and game directory in Windoze/DOS.
	
	Special keys aren't eaten if text_special_input is set.
	
	message_erasebox() added to pic_draw(). Fixes some graphical errors
	resulting from message boxen on the screen when a picture is drawn.
	
	vm_parsemessage() and view_parsedisc() now fixed to eat backslashes.
	
	clear.text.rect() implemented. 
	
	object_update_cycle() reorganized to fix end.of.loop() and 
	reverse.loop(), used to set the flag one cycle too early.
	
	Inventory screen item selection implemented.  This also clears 
	FLAG[13] (Sierra's AGI didn't.)  Fixes bugs in some games.
	
	Restart game implemented.
	
	follow.ego() now resets "object touched ego" flag.
	
	Removed view_erase() from ao_erase(). Fixes some graphical problems,
	but creates some new ones.  I think it looks better.
	
	Random number code fixed.  Would never choose highest possible
	number.  ZZ Top now appear in the bar in Space Quest.
	
	Global variables in lzw.c made static.

	Picture drawing and decompression code is now limited to res->size. 
	Stops drawing garbage when there is no terminating 0xFF.
	

	
Since 0.1.2:
	Changed resource.c to decode all but compressed AGI 3 logic messages.
	Before assumed all AGI 3 logic messages weren't encoded (with 
	"Avis Durgan".)
	
	Inventory screen implemented (copied from LAGII).  No select item
	available yet.
	
	Added keytable flushes to print() and print.at().
	
	Added view_parsedisc() copy of vm_parsemessage() for parsing
	view discriptions.  Fixes "look notebook" in Police Quest.
	
	Made keyboard buffer stuff volatile in the Allegro driver.
	
	Updated copyright notices in modified files.
	
	#define'd TITLE and VERSION, and used them where applicable.
	
	Time delay code changed to track time used by the vm, and subtract
	this from the delay time.  Uses usleep() and clock(), POSIX and ANSI C
	respectively.  The SDL version uses SDL_Delay() because 'doze is not
	POSIX compliant.
	
	SDL driver written by LollypopMan. Works with 'doze and Linux.
	
	Preliminary sound code added (Thanks to LollypopMan.)
	
	types.h renamed to general.h, and general.c written to contain
	fake snprintf for DJGPP, will be used in future for other workarounds
	for bad platforms.
	
	Comments af arg types in actionop.c and testop.c removed, they
	were from the spec, and to all correct.
	
	All comments changed to C style: /* comment */
	
	GNUmakefile renamed back to Makefile for DOS.
	
	set.view no longer resets the loop and cel to 0, and set.loop
	no longer sets cel to 0.  Fixes cars in Police Quest (and some
	other stuff.)
	
	KEY_* defines changed to AGIL_KEY_* because allegro uses KEY_*.

	DOS port (with Allegro) done.  Not perfect, infact far from it,
	but working.  Does DJGPP really not have snprintf?
	
	All filenames reduced to 8.3 DOS style for port to DOS.
	
	Message boxes fixed, or at least improved. graph_messagebox() is now
	message_mbox(), and lives in message.c.
	
	Bug preventing input fixed. (I hope, that was a bad one.)
	
	"-Werror" removed from Makefile, I had reports that this caused 
	problems on some systems.
	


Since 0.1.1:
	add.to.pic() gets automatic priority if an illegal value is given.
	in 0.1.1 this used priority 4.  In 0.1.0 the view did not get drawn.
	
	wander() handling code written, sometimes does strange things though.
	This may be a bug in some other code.
	
	X11 driver written (or copied from LAGII and modified).
	
	Makefile modified to allow for driver selection.  Also other added
	some optimization stuff, and -I/usr/local/include -L/usr/local/lib
	for svgalib on some systems.  This also changes savegame files.
	
	Now runs gameid before initializing the console driver, because the
	X driver uses id->name for the window title text.
	
	Priority fill now ignores boundries on priority screen when visible
	screen drawing is enabled.
	
	Objects following ego now handle boundries by moving in a random
	direction for a random number of steps.
	
	Strange bug that crept in with Sarien check_fix_position() code fixed
	(hopefully), by first moving horizon observing objects to below the
	horizon, then following the Sarien algorithm for correcting positions.
	This bug has been in both public releases so far, and I never noticed
	it.

	The internal timer is still garbage, but checking if
	timecount >= (20/VAR[10]) fixed a lot of "random" bugs resulting from
	changes in VAR[10].

	Input line now redrawn on each cycle (if accept.input() is issued.)
	


Since 0.1.0:
	The boundry drawing code for add.to.pic sometimes would not draw
	one pixel high boxes.  Fixed.
	
	set.priority will use priority 4 if parameter < 4.
	
	compare.strings was written, but still NULL in opcode table. Fixes
	telephone in Larry.
	
